MYTH II CHARACTER FOUNDATIONS — LOCAL DIGEST Recorded: 2026-09-16 Evidence policy: Manual-backed identities are documented. Transcript-only details remain fan cross-checks until the corresponding in-game journal pages are captured. CENTRAL FIGURES - Alric — DOCUMENTED. King of the rebuilt human realm and the last of the Nine protectors of the West. - Soulblighter — DOCUMENTED. Surviving Fallen Lord whose return drives the central conflict of Myth II. - Crüniac — DOCUMENTED / FAN CROSS-CHECK. Legion officer and commander of the opening patrol; the manual identifies him as the mayor of Shoal’s son. - Rurik — FAN CROSS-CHECK. Village leader in the opening sequence. Exact dialogue, chronology, and placement remain runtime-proof targets. - Baron Kildaer — DOCUMENTED / FAN CROSS-CHECK. Brigand-backed claimant who took Keep Kildaer; the campaign hunt centers on the Keep’s exits and passages. - The Head — DOCUMENTED. Magically animated severed head whose knowledge influences the Nine and the war against the Fallen. THE NINE AND THE FALLEN - The Nine — DOCUMENTED. Protectors of the West whose surviving members and internal conflict shape the Great War record. - Shiver — DOCUMENTED. Fallen Lord defeated by Rabican at Madrigal in a dream duel. - The Watcher — DOCUMENTED. Fallen Lord associated with the Dire Marsh and defeated using arrows tipped with his own bones. - The Deceiver — DOCUMENTED. Fallen Lord whose rivalry with the other generals contributes to his downfall at Seven Gates. - Rabican — DOCUMENTED. One of the Nine; he defeats Shiver at Madrigal in a dream duel. - Cu Roi — DOCUMENTED. One of the Nine who opposes Balor and dies with the Legion when the Tain is destroyed. - Murgen — DOCUMENTED. One of the Nine trapped in the Tain with Cu Roi; the manual records that he does not survive. - Maeldun — DOCUMENTED. One of the Nine, severely wounded at Bagrada near the end of the Great War. - Moagim — DOCUMENTED. Historical glossary identity linked with Tireces and the Leveler across different incarnations. LOCAL STRATEGY-GUIDE CROSS-CHECK DOCUMENTED, LOCAL PAGE-LEVEL SOURCE. The preserved Myth II strategy guide gives page-bounded support for the roster: Alric is the single player-accessible Avatara and uses the Dispersal Dream (printed p. 3); the Deceiver is a Light special unit whose Binding Dream can convert enemy units (printed pp. 4-5); Rurik is the village leader escorted to Tallow's gates (printed p. 63); Baron Kildaer is the target of the Keep missions and is described as trading in human body parts (printed p. 70); and Soulblighter is identified as the cause of the new disturbances at the cost of Cruniac's life (printed p. 89). These are concise paraphrases, not reproduced text. Page references identify where to re-check the claim in the preserved source; they do not replace in-game journal captures. OPEN EVIDENCE Capture the in-game journal pages for Willow Creek, Rurik, Crüniac, Baron Kildaer, and the Tain arc before transcript wording is promoted to primary evidence. Keep the structured character ledger as the record of individual fields and evidence levels. PROVENANCE Derived from C:\Users\roadw\OneDrive\Documents\jesseguiles-website\MYTH-II-CHARACTER-LEDGER-2026-09-16.json, the local MYTH-II-KNOWLEDGE-2026-09-13.md cross-check log, and C:\Myth2Bot\knowledge\sources\raw\official_history_docs\myth_ii_strategy_guide_full.txt. The primary verification route remains the Myth II manual listed in the Reference Book sources.