# Myth II: Soulblighter — Reference Book **Edition:** 2026-09-16 **Maintainer:** Jesse Guiles **Status:** Independent fan reference; not an official Bungie publication. ## How to use this book This book separates evidence levels: - **Documented** — stated in the original Myth II manual or a maintained technical source. - **Observed** — recorded from Scout/Bagrada or another dated community observation. - **Tested** — reproduced in a local editor or tool; editor acceptance is not the same as in-game proof. - **Unknown** — requires a page citation, disposable runtime test, or stronger source. AI-assisted artwork supplied by Vera is visual orientation only. It is not an official sprite, indexed game asset, or canonical render. Local digest cross-check (Documented orientation): The companion History Foundations digest preserves the confirmed Myth2Bot overview of Myth II as squad-based real-time tactics centered on terrain, formations, physics, veterans, and friendly-fire risk. Draft community-history notes remain labeled as draft there; this book does not promote them to canon. ## 1. World history ### Deep past — Connacht and the Myrkridia **Documented.** Connacht is described as a hero of the Wind Age. The manuals describe the Myrkridia as a race that drove humanity near extinction; Connacht survived a battle with them, defeated them, and later ruled during the Age of Light. The manual places this conflict roughly a thousand years before the events of the first Myth. This is the oldest historical layer used by the Myth II story. ### The Wind Age — the Tain and the Trow **Documented.** Connacht trapped the Myrkridia in the Tain and imprisoned the Trow. After he disappeared from Muirthemne, that period of peace ended. ### The Callieach and the Great Devoid **Documented.** The Callieach fought the Trow and destroyed themselves rather than be hunted to extinction. The resulting chasm near Myrgard is the Great Devoid. ### The Great War **Documented.** The manual says Balor first appeared at the eastern edge of the civilized lands more than a century before Myth II, heralded by a comet. He raised the Fallen Lords and led the Dark with an army of beasts, spirit creatures, and reanimated dead. Balor’s armies destroyed Muirthemne, crossed the Cloudspine, and flooded the western lands; only two great western cities still stood when the Light rallied. Alric tricked Balor, cut off his head, and threw it into the Great Devoid at Rhi’Anon. Most Fallen Lords were subsequently destroyed; Soulblighter survived and escaped. ### The sixty-year peace **Documented.** Myth II begins sixty years after the Great War. Alric rules from rebuilt Madrigal. Warriors and allies return to their homelands, including the Dwarves to Myrgard and Stoneheim. The Trow withdraw north under a truce with humans. ### Opening of Myth II **Documented / fan cross-check.** The opening patrol is sent toward Willow Creek after reports of grave robbing. The fan-hosted campaign journal supplies dated mission entries and locations; runtime journal pages remain the stronger primary proof. ### Opening crisis — Willow Creek and Salvation **Fan cross-check.** The Myth Journals entries date both opening missions to Monday August 25. *Willow Creek* describes Crüniac’s patrol investigating grave robbing and black smoke near the town. *Salvation* continues with villagers held at the cemetery and a rescue-and-escort objective. These details are useful for the campaign sequence, but the fan transcription is not a substitute for captured in-game journal pages. ### The Tain shard — Relic and The Summoner **Fan cross-check.** *Relic* (Sunday April 19, Forest Heart) sends the Light to recover a shard of the shattered Tain. *The Summoner* (Monday April 20, inside the Tain) identifies the Summoner as the figure working to resurrect the Myrkridia. Read these as one connected late-campaign arc; verify exact wording against the runtime journal. ### Crüniac’s fate **Fan cross-check.** The *Beyond The Cloudspine* transcript (Wednesday September 17, Plain of Scales) reports that Soulblighter killed Crüniac and that a journal was recovered from his belongings. This records a later event connected to the opening patrol, but remains transcript-level evidence until the game journal is captured. ### Earlier campaign — Myth: The Fallen Lords **Fan cross-check.** The first Myth campaign is the direct historical lead-in to Soulblighter. The [Myth Journals index](https://www.mythjournals.com/tfl/) lists 25 dated transcript entries, beginning with the Light’s response at Crow’s Bridge and continuing through Bagrada, Forest Heart, the Tain, the Great Devoid, and Rhi’Anon. Read those entries in order when you want the complete earlier campaign; keep the transcript wording labeled as secondary until the corresponding in-game journal pages are captured. The earlier campaign matters here because it supplies the route and immediate context behind the manual’s Great War summary: the Light fights through the western front, reaches the Tain and the old powers it contains, then joins the final assault that lets Alric defeat Balor. The manual is still the source of record for the broader history, identities, and glossary terms. #### Complete *The Fallen Lords* transcript route The following dated route is transcribed from the [Myth Journals index](https://www.mythjournals.com/tfl/). The index also includes an undated Prologue; the 25 numbered entries are listed here so the full sequence can be audited without relying on memory. 1. **Crow’s Bridge** — Wednesday August 3 · Crow’s Bridge 2. **A Traitor’s Grave** — Tuesday August 5 · King’s Highway 3. **The Siege of Madrigal** — Friday August 8 · Otter Ferry 4. **Homecoming** — Monday September 15 · Outskirts of Tyr 5. **Flight From Covenant** — Monday September 15 · Shepherd’s Gate, Covenant 6. **Force Ten From Stoneheim** — Friday November 7 · Plain of Scales 7. **Bagrada** — Wednesday November 12 · Fool’s Traverse, Bagrada 8. **Ambush at Devil’s Overlook** — Friday November 14 · Devil’s Overlook, Bagrada 9. **The Five Champions** — Wednesday November 19 · The Barrier 10. **Out of the Barrier** — Wednesday November 19 · The Barrier 11. **Silvermines** — Sunday November 30 · Outskirts of Silvermines 12. **Shadow of the Mountain** — Sunday November 30 · Foothills of the Cloudspine 13. **Seven Gates** — Sunday December 7 · Seven Gates 14. **Forest Heart** — Tuesday May 19 · Edge of Forest Heart 15. **Heart of the Stone** — date unknown · Inside the Tain 16. **The Smiths of Muirthemne** — date unknown · Inside the Tain 17. **Sons of Myrgard** — Sunday May 23 · Near Myrgard 18. **A Long Awaited Party** — Tuesday May 24 · Myrgard 19. **The Road North** — Monday June 15 · Edge of the Dire Marsh 20. **Across the Gjol** — Wednesday June 24 · South Bank of the Gjol 21. **The Watcher** — Thursday June 25 · Near the Watcher’s Camp 22. **River of Blood** — Monday July 20 · Outside Rhi’Anon 23. **Pools of Iron** — Tuesday July 21 · Rhi’Anon 24. **The Last Battle** — Tuesday July 21 · The Fortress 25. **The Great Devoid** — Tuesday July 21 · The Great Devoid This is a fan-hosted transcript route and date record. It is useful for navigation and cross-checking, but exact wording should be confirmed against the game journal before being treated as primary canon. ## 2. Named characters and groups ### Alric **Documented.** King of the rebuilt human realm and the last of the Nine protectors of the West. He defeats Balor at Rhi’Anon and rules from Madrigal before Soulblighter’s return. ### Soulblighter **Documented.** A surviving Fallen Lord who escapes after Balor’s defeat. Myth II follows his attempt to regain power and return to the center of the conflict. ### Shiver **Documented.** A Fallen Lord defeated by Rabican at Madrigal in a dream duel. The Head’s knowledge helps Rabican understand how to defeat her. ### The Watcher **Documented.** A Fallen Lord whose forces fight in the Dire Marsh. He is crippled by arrows tipped with his own bones and falls there. ### The Deceiver **Documented.** A Fallen Lord whose rivalry with the other generals contributes to his downfall. His army is decimated by the Watcher at Seven Gates. ### Balor / Connacht **Documented.** The manual identifies Balor with Connacht, the Wind Age hero. The two names refer to different historical points in the same identity. ### Crüniac **Documented / fan cross-check.** The manual identifies Crüniac as the Legion officer whose father is mayor of Shoal. The Willow Creek journal transcript names him commander directing the opening patrol; the Baron transcript later records him breaking an enchantment on a captured guard. The transcripts are cross-checks, not replacements for a captured in-game journal. ### Rurik **Documented / fan cross-check.** A village leader encountered in the opening campaign. The Myth Journals transcription places his return in the Willow Creek/Tallow sequence. Verify the exact dialogue against an in-game journal capture. ### Baron Kildaer **Documented / fan cross-check.** The manual says the Baron appeared out of nowhere ten years earlier and claimed Keep Kildaer with brigand support. The Baron mission transcript records secret passages in the Keep and the objective to secure the exits and kill him. Runtime capture is still needed before treating transcript wording as primary evidence. ### The Head **Documented.** A severed head animated by arcane magic. The manual records its role in sowing conflict among the Nine. ### The Nine **Documented.** A group of protectors whose internal conflict is influenced by the Head. Later fan interpretations are kept separate from this manual-backed description. ### Rabican **Documented.** One of the Nine. He defeats Shiver at Madrigal in a dream duel. ### Cu Roi **Documented.** One of the Nine who opposes Balor. He is trapped in the Tain with Murgen and the Legion and dies when the Tain is destroyed. ### Murgen **Documented.** One of the Nine trapped in the Tain with Cu Roi and the Legion. The manual records that he does not survive its destruction. ### Maeldun **Documented.** One of the Nine, severely wounded at Bagrada near the end of the Great War. ### Moagim **Documented.** The manual identifies Moagim with Tireces, the savior of the Age of Reason, in another incarnation as the Leveler. This is a historical glossary record, not a claim that Moagim appears as a current Myth II unit. ## 3. Locations and terms - **Bagrada** — southernmost Cloudspine pass; connects the Plain of Scales with Forest Heart through dead ends and box canyons. - **The Barrier** — former Cath Bruig territory east of the Cloudspine, blighted after Muirthemne fell. - **The Cloudspine** — north–south continental range with the passes Bagrada, Seven Gates, and Stair of Grief. - **Covenant** — a major Province city sacked by the Dark during the Great War. - **Dire Marsh** — swamp fed by the poisoned Gjol River; the Watcher fell there after being struck by arrows tipped with his own bones. - **Eblis Stones** — artifacts; the manual credits one to Alric’s defeat of Balor. - **Forest Heart** — old forest east of the Cloudspine and home of the Forest Giants. - **The Gjol** — poisoned river flowing from the Blind Steppes into the Dire Marsh. - **The Great Devoid** — chasm created when the Callieach destroyed themselves and their Trow hunters; Balor’s head is cast here. - **Ibis Crown of the Cath Bruig** — crown with eleven ordinary copies made to hide the true one; the true crown was missing when Muirthemne fell. - **The Legion** — Light army that broke through to Rhi’Anon and sacrificed itself to give Alric time to defeat Balor. - **Madrigal** — northwestern Province city defended by the Light before falling shortly before the Great War ended. - **Muirthemne** — ancient Cath Bruig capital and Connacht’s Wind Age seat, later sacked by Balor. - **Myrgard** — ancestral Dwarven city, occupied by Ghôls for more than fifty years before the Dwarves return. - **Plain of Scales** — lowland east of the Toven River that rises toward Bagrada. - **Rhi’Anon** — ancient Trow capital and Balor’s fortress; site of the Great War’s final battle. - **Rhi’ornin** — lost Trow city and the first city to fall in the Trow–Oghre wars. - **Scamander** — main river of the southwest, flowing from the Cloudspine to the ocean. - **Seven Gates** — Cloudspine pass with seven chokepoints; the Legion fights through the Watcher and Deceiver’s forces here. - **The Stair of Grief** — northernmost passage through the Cloudspine. - **The Summoner** — a prophecy about a person who will resurrect the Myrkridia. - **White Falls** — town, fortress, and falls on the Meander River southeast of Tandem. - **Wild River** — river running between Forest Heart and the Cloudspine, emptying into the Cavan Bight. - **Willow Creek** — small farming town on the western edge of Forest Heart and the campaign’s opening location. - **Keep Kildaer** — keep unoccupied since the Great War and connected by the manual to the Baron’s rise. - **Cath Bruig Empire** — former empire centered on Muirthemne; the Fallen sacked the capital and turned the lands east of the Cloudspine into the Barrier. - **Forest Giants** — massive wooden inhabitants of Forest Heart whose conflict with the Trow predates the Great War. - **Ghôls** — knuckle-walking people who served the Dark and fought the Dwarves for generations; they occupied Myrgard and Stoneheim before the Dwarves returned. - **The Tain** — artifact created by the Smiths of Muirthemne; Connacht used it to imprison the Myrkridia and the Trow. - **Tharsis** — ancient volcano overlooking Seven Gates and the setting of the final pursuit of Soulblighter. - **Stoneheim** — major Dwarven city captured by the Ghôls during the Great War. - **World Knots** — ancient relics that allow near-instant movement from place to place. - **Total Codex** — magical book said to contain the fate of every creature that will ever be born. - **Callieach** — race from the distant past that destroyed itself and its Trow hunters, leaving the Great Devoid. - **Mausoleum of Clovis** — royal crypt of the Cath Bruig and the burial site searched for the Ibis Crown. - **Tyr** — large Province city sacked by the Dark ten years before the current events. - **Comfort** — small town outside Madrigal. - **Crow’s Bridge** — small town outside Madrigal. - **Otter Ferry** — small town outside Madrigal. - **Silvermines** — small mining town near Seven Gates. ## 4. Unit reference The complete text roster below follows the manual’s unit and character sections. Mechanical notes should be checked against the manual and the active game build. ### The Light - **Berserk** — northern human warriors who trade armor for speed and use giant claymores. - **Bowman** — human ranged militia modeled on the fir’bolg; fire arrows are a special action. - **Dwarf** — carries explosive bottles and satchel charges; four by default, up to nine carried. - **Journeyman** — former Cath Bruig guards who can heal living and undead units and fight with a shovel. - **Mortar Dwarf** — experimental Dwarven mortar unit; the manual describes the weapon as erratic and devastating. - **Warrior** — veteran human infantry carrying swords and shields. - **Dwarves** — sturdy craftsmen associated with fire and stone; after the Great War they return to Myrgard and Stoneheim after Ghôl occupation. ### The Dark - **Bre’Unor** — inhabitants of the Ermine who use sacrificial bones as weapons and feud with the fir’bolg. - **Brigand** — Dark counterpart to the Warrior; less disciplined and slower. - **Dark Archer** — Dark counterpart to the Bowman. - **Fetch** — priestesses summoned by Balor from another world; they attack with electricity. - **Ghast** — nimble reanimated undead whose touch can stun. The supplied gray Vera sheet has no printed title, so this visual match is provisional. - **Ghl** — fast scouts with cleavers who can throw battlefield debris, explosives, and body parts. - **Ghôls** — bestial knuckle-walkers who serve the Dark and have a long conflict with the Dwarves; their occupation of Myrgard and Stoneheim ends after the Great War. - **Maul** — slow, durable armored brute from the Blind Steppes, armed with a club. - **Soulless** — floating undead carrying barbed, toxin-coated javelins. - **Stygian Knight** — magically animated armor created by Soulblighter; uses a huge battle axe and is unharmed by arrows. - **Thrall** — slow, resilient reanimated human corpse armed with an axe; does not need to breathe. - **Warlock** — former Scholomance ally of the Deceiver; uses fireball and confusion spells. - **Wight** — stitched, gas-filled corpse whose close-range detonation causes blast damage and paralysis. ### Non-aligned or classification pending - **Cave Spider** — large subterranean spider with no allegiance; dangerous in numbers. - **Myrk / Myrkridia** — catalog short label for the flesh-eating race Connacht trapped in the Tain. The supplied reference does not establish a current faction, so this entry is not assigned to The Light or The Dark. - **Trow** — ancient giants who retreat north after the Great War and maintain a truce with humans. - **Myrmidons** — warriors who betrayed the Light for promised immortality; their decayed bodies are bound by rotting bandages and carry two Gridaksma blades. - **Shades** — reanimated corpses of long-dead sorcerers that avoid running water and act as conduits for Fallen magic. - **fir’Bolg** — former enemies of human nations who joined the Light against the Fallen, then returned home under a truce and refused to fight outside their borders. ### Vera plate corrections The visual index is matched to the printed titles where they exist: - The explicit `SOULLESS` sheet is cataloged as **Soulless**, not Wight. - The explicit `MYRKRIDIA` sheet is cataloged as **Myrk / Myrkridia**, not Ghl. - The explicit `MYTH THRALL` sheet is cataloged as **Thrall**. - The explicit `MYTH II WIGHT` sheet is cataloged as **Wight**. - The unlabeled gray reanimated sheet is **Ghast — provisional visual match**. These are Vera-supplied AI-assisted studies, not official game art. ## 5. How to play The controls below describe default interactions. Bindings can be customized; press **F8** in-game to confirm the current key list. - **Select:** click a unit; drag a box to select several; double-click a unit to select nearby units of the same type; Shift-click to add or remove one unit. `~` deselects, `Enter/Return` selects all visible units, and `Alt + 0–9` (PC) / `Command + 0–9` (Mac) creates or selects a preset group. - **Move / attack:** click the ground to move a selected unit or group; click an enemy to issue an attack order. Shift-click the ground queues a waypoint (up to four before the destination), `Spacebar` stops, `G` holds position, `B` scatters, and `R` retreats from the nearest enemy. - **Combat tools:** `Ctrl + click` the ground forces a projectile attack at that point; `T` activates a selected unit’s special ability; left/right arrows rotate a selected formation. - **Chat:** **Y** opens team chat; **Shift + Y** sends a message to everyone. Type the message and press Enter. Hold the Up Arrow to review recent messages. - **First session:** read the objective and journal before issuing orders; run a short trial with one group; then repeat with a second group before adding special actions or complex formations. **Evidence.** The selection and chat notes come from the Myth II manual and the controls research thread. The first-session sequence is beginner guidance, not an official rule. Version, plugin, or custom bindings may change behavior. ## 6. Battle practice These are practical habits synthesized from the documented unit mechanics. They are not Bungie doctrine and should be tested in the current build. 1. **Keep roles readable.** Separate melee, ranged, support, and specialist groups so an accidental order does not pull a fragile unit into the frontline. 2. **Protect ranged units.** Bowmen and other ranged attackers need space; keep a frontline between them and a closing enemy, then reposition rather than letting the line collapse. 3. **Create separation for explosives.** Dwarves carry explosive bottles and satchel charges, while Mortar Dwarves use an erratic mortar. Leave room around friendlies and wait for a clear target. 4. **Make healing deliberate.** Journeymen can heal living and undead units. Pull the damaged unit out of immediate danger before committing the heal. 5. **Identify specialist threats.** Soulless javelins, Fetch electricity, Warlock spells, Ghôl debris, and Wight gas each change the safe distance. Check the unit record before choosing a target or formation. 6. **Review one decision.** After a failed engagement, change one variable—spacing, target, timing, or group composition—and record the result as practice guidance rather than canon. **Evidence boundary.** Unit abilities are documented in the Myth II manual; the checklist is player guidance derived from those abilities. Mark any stronger claim as **unknown** until a current-game test or page citation supports it. ## 7. Campaign reading index The [Mission transcripts section](https://www.mythjournals.com/sb/) indexes the complete Prologue-through-Epilogue sequence: 27 dated entries with links to the fan-hosted transcript pages. Use it as a reading order and cross-check, not as a substitute for captured in-game journal pages. The entries most directly related to the opening and Tain events are [Willow Creek](https://www.mythjournals.com/sb/willow-creek/), [Salvation](https://www.mythjournals.com/sb/salvation/), [Beyond The Cloudspine](https://www.mythjournals.com/sb/beyond-the-cloudspine/), [Relic](https://www.mythjournals.com/sb/relic/), and [The Summoner](https://www.mythjournals.com/sb/the-summoner/). The library summarizes their factual sequence above and deliberately omits dialogue quips. ## 8. Multiplayer evidence **Observed — Scout/Bagrada snapshot checked 2026-08-09.** The observation came from a Scout report recorded in the local Myth II Knowledge Core conversation; it was not a preserved Bagrada export. The report showed three King of the Map entries — *Majestic Falls – 2t Trow*, *Smash the Mirror TE (Trow)*, and *Complacence (2T Trow)* — as one-player sessions lasting roughly 3–12 seconds. Two Body Count entries — *Mudpit Massacre (Dark)* and *RDF Massacre!* — lasted roughly 23 and 53 seconds. Those durations and player counts make them reasonable **test-like** classifications, not evidence of player preference. The same snapshot listed co-op activity on *1944-Where Tigers Dread*, *Fifteen on Crow’s Bridge*, *Bowmen Grounds (Solo)*, and *The Greatest Library (Lite)*. This is a dated record of named activity, not a current popularity ranking. Bagrada documents a record model: map, game type, start time, duration, difficulty, ranked state, player/team counts, combat totals, chat, plugins, and a film when available. Four privacy-sanitized API captures on 2026-09-16 preserve room/game metadata without identifiers; raw match rows and films remain the next evidence target. Until then, this section remains **observed**, not live. [Myth Tournament Stats](https://mythstats.bagrada.net/maps) documents how Bagrada uploads and replayed films become map, player, unit, damage, kill/loss, and derived command statistics. It also explains that film replay can overcount issued commands and that the metrics are interpretive; use them as analyzed records, not a complete census of the community. **Observed API captures — 2026-09-16 11:36:55, 12:55:21, 14:16:28, and 15:30:57 UTC.** The latest privacy-sanitized endpoint response returned four rooms, five listed room players, and three Room 6 game records: Phoenix Falling (4 of 16 slots), Crow’s Bridge (4 of 16), and Heroes and Madmen Remix v05 (0 of 5). Earlier captures showed one then two Room 6 records; the room and game totals are retained as observed fields without reconciliation. These captures are point-in-time observations, not a census, ranking assessment, or unit-position feed. ## 9. Research and update protocol 1. Add a source URL and date checked before adding a fact. 2. Assign **documented**, **observed**, **tested**, or **unknown** evidence. 3. Record which section changed and preserve correction history. 4. Keep presentation artwork separate from canonical tags, sprites, palettes, and release assets. 5. Leave uncertain claims in the research queue until the required evidence is captured. ### Open research - Capture the campaign journal pages for Willow Creek, Rurik, and Baron Kildaer from the game or a page-level scan, using the runtime journal capture template: ./MYTH-II-RUNTIME-JOURNAL-CAPTURE-TEMPLATE-2026-09-16.txt. - Pair every Vera visual study with a canonical tag, sprite, and palette record before treating it as a game asset. - Obtain fresh Scout rows or films; Bagrada now has four same-day sanitized captures, but none contains raw match rows, films, unit coordinates, or cluster values. ## Local companion records The public library also preserves working records that can be read without reopening an external site: - History Foundations digest: ./MYTH-II-HISTORY-FOUNDATIONS-2026-09-16.txt — documented game-identity orientation plus draft-labeled community context. - Character Foundations digest: ./MYTH-II-CHARACTER-FOUNDATIONS-2026-09-16.txt — readable named-character records with transcript and runtime boundaries. - Character Dossier: ./MYTH-II-CHARACTER-DOSSIER-2026-09-16.txt — campaign-frame and named-character reading layer with documented, cross-check, and runtime-needed labels. - Campaign Chronology: ./MYTH-II-CAMPAIGN-CHRONOLOGY-2026-09-16.txt — complete local Prologue-through-Epilogue mission order with evidence boundaries. - Unit Field Guide: ./MYTH-II-UNIT-FIELD-GUIDE-2026-09-16.txt — corrected role descriptions and explicit separation between visible plate labels and canonical identity. - Gameplay Foundations digest: ./MYTH-II-GAMEPLAY-FOUNDATIONS-2026-09-16.txt — local role, multiplayer, co-op, and tag-chain notes. - Field Playbook: ./MYTH-II-PLAYBOOK-FOUNDATIONS-2026-09-16.txt — practical first-battle checklist, role decisions, co-op discipline, and explicitly labeled open tests. - Battle Practices digest: ./MYTH-II-BATTLE-PRACTICES-2026-09-16.txt — bounded command-discipline observations and runtime limits. - Cluster-map option: ./MYTH-II-BATTLEFIELD-CLUSTER-MAP-OPTION-2026-09-16.txt — future visualization design with missing telemetry stated. - Research index: ./MYTH-II-RESEARCH-INDEX.json; archive manifest: ./MYTH-II-ARCHIVE-MANIFEST-2026-09-16.json — provenance, open evidence, and integrity records. - Research Queue: ./MYTH-II-RESEARCH-QUEUE-2026-09-16.txt — plain-language list of the remaining runtime, identity, community, and optional cluster-map evidence tasks. - Official Guide Digest: ./MYTH-II-OFFICIAL-GUIDE-DIGEST-2026-09-16.txt — local chapter map for the preserved 1999 strategy guide, with secondary-source boundaries. - Collaborator Intake Template: ./MYTH-II-COLLABORATOR-INTAKE-TEMPLATE-2026-09-16.txt — standard capture and review form for Scout, BigC, and future contributors. - Community Pulse: ./MYTH-II-COMMUNITY-PULSE-2026-09-16.txt — readable privacy-safe explanation of the dated Bagrada observation. - Evidence matrix: ./MYTH-II-EVIDENCE-MATRIX-2026-09-16.txt — section-by-section evidence levels and open proof gaps. - Claim register: ./MYTH-II-CLAIM-REGISTER-2026-09-16.txt — compact claim-by-claim evidence labels, source pointers, and review rules. - Glossary: ./MYTH-II-GLOSSARY-2026-09-16.txt — plain-language terminology and the observed visual-label corrections. - Story arc reader: ./MYTH-II-STORY-ARC-READER-2026-09-16.txt — five-movement campaign reading guide with evidence boundaries. - Local knowledge ingest: ./MYTH-II-LOCAL-KNOWLEDGE-INGEST-2026-09-16.txt — promotion, holdback, and review record for private Myth2Bot notes. - Character relationships: ./MYTH-II-CHARACTER-RELATIONSHIPS-2026-09-16.txt — who connects to whom, with evidence labels and open boundaries. - Multiplayer and co-op notes: ./MYTH-II-MULTIPLAYER-COOP-NOTES-2026-09-16.txt — practical match checklist with explicit draft/runtime limits. - Tag screenshot index: ./MYTH-II-TAG-SCREENSHOT-INDEX-2026-09-16.txt — hashed editor-layout references and their limits. - Latest community pulse: ./MYTH-II-COMMUNITY-PULSE-2026-09-16-1255Z.txt — second same-day Bagrada observation. - Community Capture Ledger: ./MYTH-II-COMMUNITY-CAPTURE-LEDGER-2026-09-16.txt — local comparison of all four dated Bagrada captures. - Latest community pulse: ./MYTH-II-COMMUNITY-PULSE-2026-09-16-1530Z.txt — fourth same-day Bagrada observation. ## Sources - [Bungie Myth II manual](https://manuals.plus/m/dd377820b34ed3740fb58ecc55d45303b035acef6e1699259a29a9721a0b5077) — primary story, glossary, character, unit, control, and multiplayer reference. Browser-readable PDF; automated fetches may receive 403. A [searchable text mirror](https://manualzz.com/doc/30172054/bungie-myth-ii--soulblighter-video-game-user-manual) makes the Story So Far (pp. 14–15), Characters (pp. 58–65), and Glossary (pp. 70–77) easier to verify. - [Myth: The Fallen Lords manual](https://tain.totalcodex.net/items/show/myth-the-fallen-lords-manual) — archive entry for the original Bungie manual, used as the primary earlier-campaign glossary and history reference for Connacht, the Myrkridia, the Nine, Rhi’Anon, the Great Devoid, and the Fallen Lords lead-in to Soulblighter. - [Project Magma documentation](https://projectmagma.net/docs/) — maintained Loathing and Fear technical documentation. - [Project Magma: What is Myth?](https://projectmagma.net/what/) — current preservation overview covering modern operating-system support, online play, King of the Map, mid-game co-op joining, extended zoom, motion interpolation, and community stewardship. Checked 2026-09-14. - [Project Magma update archive](https://www.projectmagma.net/downloads/myth2_past_updates/) — version and compatibility context. - [Bagrada FAQ and metaserver](https://bagrada.net/webui/faq) — community infrastructure and record fields. - [Myth Tournament Stats](https://mythstats.bagrada.net/maps) — community map and film-statistics explanations, including derived-metric limitations. - [Bagrada metaserver status](https://bagrada.net/webui/metaserver) — point-in-time browser status check; connection warning kept visible in the index. - [The Myth II Handbook](https://tain.projectmagma.net/items/show/the-myth-ii-handbook) — fan-authored secondary reference. - [Myth II: Soulblighter journal transcripts](https://www.mythjournals.com/sb/) — dated fan transcription used for campaign cross-checks. - [Myth: The Fallen Lords journal transcripts](https://www.mythjournals.com/tfl/) — 25-entry fan index for the earlier campaign; used as a dated reading order and cross-check, not as primary canon. - [Local research index](./MYTH-II-RESEARCH-INDEX.json) — structured source ledger, conditions, and queue. - [Local source digests](/myth-sources.html) — original summaries of what each external source contributes, with attribution links retained for verification and freshness.