MYTH II UNIT FOUNDATIONS — LOCAL DIGEST Recorded: 2026-09-16 Evidence policy: These are local role summaries. They are not a complete stat sheet, matchup guarantee, or substitute for canonical tag/sprite/palette evidence. LIGHT AND DARK ROLE NOTES - Warrior — DOCUMENTED LOCAL ROLE. Basic human melee fighter and durable line unit. - Berserk — DOCUMENTED LOCAL ROLE. Fast melee fighter whose speed supports aggressive pressure. - Archer / Bowman — DOCUMENTED LOCAL ROLE. Ranged fighter; needs space and a clear firing lane. - Dwarf — DOCUMENTED LOCAL ROLE. Demolitions specialist; bottles and satchel charges require spacing and a retreat lane. - Journeyman — DOCUMENTED LOCAL ROLE. Support unit able to heal living and undead units while fighting with a shovel. - Myrmidon — DOCUMENTED LOCAL ROLE. Heavy melee fighter; the manual-backed historical identity is kept separate from visual-study provenance. - Soulless — DOCUMENTED LOCAL ROLE. Ranged undead that attacks with barbed javelins. - Thrall — DOCUMENTED LOCAL ROLE. Slow, resilient reanimated corpse armed with an axe. - Ghôl — DOCUMENTED LOCAL ROLE. Fast Dark melee unit associated with the long struggle over Myrgard and Stoneheim. - Fetch — DOCUMENTED LOCAL ROLE. Spellcaster unit; keep exact spell behavior tied to manual or runtime evidence. VISUAL-LABEL CORRECTIONS The working corrections supplied for this project are: the image labeled WIGHT is tracked as a Soulless study; the image previously listed as Ghoul is tracked as Myrk / Myrkridia; and the image labeled Thrall is tracked as a Ghast study. These are observed, user-supplied presentation corrections, not canonical tag or sprite proof. An uncaptioned reanimated creature remains provisional until the matching game asset is captured. PROVENANCE AND OPEN EVIDENCE LOCAL STRATEGY-GUIDE CROSS-CHECK DOCUMENTED, LOCAL PAGE-LEVEL SOURCE. The preserved strategy guide describes Ghols as the fastest units and natural enemies of Dwarves (printed pp. 13-14), Myrkridia as fast melee threats that can be converted by the Deceiver (pp. 15-16), Soulless as terrain-crossing ranged undead with barbed spears (p. 17), Thrall as numerous axe infantry (p. 19), and Wights as slow explosive corpses whose blast can paralyze survivors (pp. 19-20). These are paraphrases for orientation, not measured matchup guarantees. Derived from C:\Myth2Bot\knowledge\units\*.md, C:\Myth2Bot\knowledge\gameplay\unit_roles.md, and the public unit identity ledger. Close the remaining identity audit by pairing each visual study with a canonical tag, sprite, and palette record, then reproduce it in the intended runtime.