EVIDENCE LOG · 2026-09-13
Myth II knowledge update.
A source-conscious update assembled from the existing Myth II Knowledge Core, controls notes, and unit-placement test-pack work. This is independent fan research, not an official Bungie document.
Verified and locally documented items are separated from scout snapshots and open runtime gates. Vera artwork is presentation reference, not official game data.
Verified / locally documented
- The placement lab uses a known-working Myth II map, not a newly created map. Save exactly one change per copy:
P000_BASE,P001_MOVE_X,P002_MOVE_Y,P003_ROTATE, andP004_TEAM. - Binary-diff targets are horizontal position, vertical position, facing, team, and eventually the unit/tag reference.
- A prior local test inserted a tenth Berserk into an existing mesh in Loathing. Structural consistency passed; Myth runtime acceptance remained a separate test gate.
- Documented default controls:
Yteam chat,Shift + Yall-player yell,Entersend, heldUp Arrowrecent messages, andF8in-game key list. Unit selection includes click, drag-select, double-click same-type select, and Shift-click add/remove.
Scout snapshot
- A recent Bagrada snapshot showed very short King of the Map and Body Count sessions that looked like map tests, alongside co-op activity on 1944-Where Tigers Dread, Fifteen on Crow’s Bridge, Bowmen Grounds (Solo), and The Greatest Library (Lite).
- Game records can expose map, game type, start time, duration, difficulty, ranked state, player/team counts, host, kills/losses, damage, chat, plugins, and sometimes a film.
- This is a research snapshot, not a current measure of overall player popularity.
Artwork provenance
The unit gallery uses artwork supplied in assets/vera-mythAI-share/mythAI/. The studies are AI-assisted visual references and are not official sprites, canonical renders, or release-ready indexed assets.
Label correction from the supplied plates
The explicitly titled SOULLESS, MYRKRIDIA, MYTH THRALL, and MYTH II WIGHT sheets are cataloged under those names. The unlabeled gray reanimated sheet is marked as a provisional Ghast visual match until a sprite/tag source confirms it. This keeps the visible plate titles separate from the manual-backed unit names.
Still open
- Hand-written mesh edits need disposable import/save/reopen and in-game checks before being called runtime-proven.
- Resource links and Discord invites can change and are labeled with their current condition.
- Presentation artwork does not replace indexed palette, tag, or sprite evidence for a release asset.
