JESSE GUILESWEB DESIGNMYTH INFORMATION

MYTH II · FAN-MADE FIELD ARCHIVE

Myth II
field archive.

A source-conscious home for Myth II: Soulblighter maps, modding, technical art, and preserved community resources.

INDEPENDENT FAN PROJECT · NOT AFFILIATED WITH BUNGIE

WHAT THIS IS

Separate source from inference.

Myth Information separates preserved source material, local experiments, and informed guesses. Every page should tell you what is verified, what is illustrated, and what still needs a runtime check.

READY · PUBLIC

Reference the engine

Plain-language notes for map structure, tags, map actions, and the choices that shape a playable scenario.

Open the Myth II Field Archive ↗
LOCAL · REVIEWABLE

Inspect the work

Workbench notes, file checks, provenance, and bounded experiments for people who want to reproduce a result.

View Jesse's Myth II work ↗
IN PROGRESS

Track resource condition

Community links, old tools, and recovered references are added with their condition called out instead of quietly treated as current.

Check resource condition ↓

OUR REFERENCE LIBRARY

Learn here first.

The library is the stable reading experience. Sources and community links are retained for verification, but the history, units, characters, tactics, and technical notes live in our own pages.

01 · STORY

History & story

Campaign chronology, the earlier war, Soulblighter’s return, and the events that shape the world.

Read the history ↗
02 · PEOPLE

Characters & factions

Alric, Soulblighter, the Fallen Lords, the Nine, and the alliances and rivalries between them.

Open character records ↗
03 · UNITS

Units & creatures

Plain-language unit roles, labels, and mechanics with artwork provenance kept visible.

Browse the unit guide ↗
04 · PLAY

How to play

Controls, formations, terrain, objectives, and the habits that make a battle easier to read.

Learn the fundamentals ↗
05 · BATTLE

Battle practice

Practical guidance for scouting, positioning, timing, ranged support, and retreating before a line breaks.

Study battle practice ↗
06 · TECHNICAL

Maps & modding

Local experiments, mapmaking notes, tag research, and preservation work that can be inspected and reproduced.

Open the workbench ↗
07 · SOURCE DIGESTS

Read the sources locally

Original summaries of manuals, technical docs, campaign records, and community data—so the useful information stays on Jesse’s site.

Open source digests ↗
08 · PRESERVATION

Archive integrity

File hashes and capture roles for the local book, source ledger, knowledge log, and public guides.

Check the archive manifest ↗

RESOURCE CONDITION

Resource status.

These links are starting points, not endorsements or guarantees. “Working” means the destination was reachable when this page was assembled; old downloads may still need a safe local test.

WORKING LINK

The Tain

Reference and archive material for Myth II-related files and history.

Open The Tain ↗
VERIFY LOCALLY

Legacy tools

Older editors, plugins, and maps may depend on a specific Myth II build or Windows setup. Treat downloads as unverified until tested.

See current notes ↗

COMMUNITY DOORS

Community resources and contact points.

Discord invites change. This page keeps a working invite separate from community links that still need confirmation, so a dead door is not presented as an open one.

WORKING INVITE

Guild Doctor

Jesse's Discord tool for understanding roles, channels, and permissions.

Invite Guild Doctor ↗
INVITE TO ADD

Myth II community servers

Community invites will be added after each server owner or moderator confirms the current link and scope.

Send a verified invite ↗