Campaign route
Structured 27-entry Prologue-through-Epilogue sequence, labeled transcript cross-check.
Open route JSON ↗
JESSE GUILESWEB DESIGNLOCAL ARTIFACTS
These downloads keep the route, character, unit, and practical guidance available even when an external source is unavailable.
Structured 27-entry Prologue-through-Epilogue sequence, labeled transcript cross-check.
Open route JSON ↗Fifteen named-character and group records with evidence boundaries.
Open character JSON ↗Sixteen unit roles, visible plate captions, and the provisional Ghast boundary.
Open unit JSON ↗Local tested/observed command-discipline notes with source paths and limits.
Open battle digest ↗Role, multiplayer, co-op, and tag basics distilled from the local Myth2Bot pack.
Open foundations digest ↗Future battlefield density-map concept, with Bagrada’s missing telemetry and evidence requirements stated plainly.
Open design note ↗MYTH II · LOCAL SOURCE LIBRARY
Useful information from the manuals, technical references, campaign records, and community services is summarized here in Jesse’s own reading library. You can learn the working facts without leaving the site; the original source remains available for attribution, page-level checking, or live status.
01 · SOURCE DIGESTS
Every digest answers the practical question: what did we retain locally, and why would you still open the original?
PRIMARY GAME SOURCES
Local digest: the manual establishes the campaign frame, the Great War’s aftermath, Alric and Soulblighter, the glossary, unit roles, default controls, formations, special abilities, and the structure of multiplayer setup.
We retain the factual outline and control table locally; we do not reproduce the manual’s pages or dialogue.
Local digest: the first manual supplies the lead-in to Soulblighter—the Light’s war against the Fallen Lords, the role of Alric, the older Connacht/Balor identity, and the locations that return in later history.
The local archive connects these terms to the Myth II chronology without treating a fan retelling as a new primary source.
TECHNICAL PRESERVATION
Local digest: Loathing is the terrain and mesh workspace for Myth II maps. A color map defines visible terrain; a displacement map defines height; terrain/passability, shadow, reflection, media, and scenery layers are separate concerns.
Local digest: Fear edits tag-level data and map references. Meshes contain references to landscape, media, lighting, weather, and strings; major terrain, unit, and scenery changes belong in Loathing rather than being forced into the tag editor.
Local digest: maintained releases document modern compatibility, updated mapmaking tools, and changes in the 1.7–1.8.5 line. These notes explain the preservation layer around the original game; they do not rewrite campaign canon.
CAMPAIGN CROSS-CHECKS
Local digest: the indexed route runs from Crow’s Bridge through Bagrada, Forest Heart, the Tain, the Great Devoid, and Rhi’Anon. We use it as a dated reading order that connects locations; exact wording and dates remain secondary until matching in-game journal pages are captured.
The Field Archive already contains the route locally, so readers can follow the historical sequence without depending on the external index.
Local digest: the Prologue-through-Epilogue index provides a convenient mission reading order, including Willow Creek, the Baron, Relic, The Summoner, and the late Soulblighter arc. We retain the factual sequence and label transcript wording as fan-hosted until runtime capture confirms it.
The local archive includes all 27 mission links and concise summaries; opening the original is optional verification, not the only way to learn the sequence.
Local digest: the handbook is used for secondary explanations of units, maps, and play patterns. It can suggest a research lead, but manual text, a reproducible experiment, or a captured game result outranks it.
COMMUNITY RECORDS
Local digest: Bagrada documents the modern lobby, room categories, ranking context, and Discord connection points. Its status is time-sensitive, so the archive records the date of each browser check rather than claiming a permanent census.
Local digest: replayed films and uploaded matches can produce map, player, unit, damage, kill/loss, and derived command statistics. Those metrics are analytical records, not a complete census; command counts may overcount repeated or interpreted actions.
Local digest: this is the control layer for the project. Each entry records what is documented, observed, tested, or unknown; a source URL, date checked, and the page or experiment it changes.
LOCAL READING ROUTES
These routes are now the default way to learn. External sources are kept as citations and freshness checks, not as required reading.
Read the Great War, the earlier campaign, Soulblighter’s return, and the mission-by-mission route.
Open history ↗Use the local controls, formation notes, terrain guidance, and battle checklist before opening a match.
Open play guide ↗Follow the local technical tutorial, then use the source digests to understand which tool behavior is documented.
Open technical route ↗Reviewed 2026-09-16. Summaries are original notes for this fan project. Myth II, Myth: The Fallen Lords, Bungie, Project Magma, Bagrada, and the referenced archives belong to their respective owners.
OFFICIAL GUIDE DIGEST
This local digest records the preserved 1999 strategy guide’s chapter structure across units, combat, campaign, multiplayer, and development history. It keeps the guide’s advice useful while marking secondary, runtime-needed, and unknown claims.
HISTORY DIGEST
Our downloadable history digest keeps documented orientation separate from draft community context, so readers can learn the story without treating every community summary as canon.
STORY ARC READER
This local guide turns the 27-mission route into a readable story arc without reproducing journal text or hiding the evidence limits.
UNIT DIGEST
The Unit Foundations digest explains ten local role summaries and records the observed presentation corrections: WIGHT label → Soulless study, prior Ghoul label → Myrk/Myrkridia study, and Thrall label → Ghast study.
CHARACTER DIGEST
The Character Foundations digest gives readable records for the central figures, the Nine, and the Fallen while keeping transcript-only details visibly provisional.
CHARACTER RELATIONSHIPS
This local map links the named figures and groups while keeping cross-checks and runtime-needed claims visible.
COMMUNITY PULSE
The privacy-safe Community Pulse digest explains what the latest Bagrada metadata showed—and what it cannot prove.
LINK AUDIT
Five public Myth pages and 41 unique site links were checked on 2026-09-16 with zero broken routes.
LOCAL COMMUNITY LEDGER
The four Bagrada observations are preserved and compared locally, so the external service is optional verification rather than the only place to learn what changed.
CLAIM REGISTER
The claim register gives every major statement a plain evidence label and points to the local record behind it. Unknowns stay visible until a stronger capture or runtime test supports promotion.
OPEN EVIDENCE QUEUE
Use the queue to understand which journal captures, canonical unit pairings, community records, and cluster-map inputs are still open.
LOCAL GLOSSARY
The local glossary explains campaign terms, unit names, and the supplied visual-label corrections without hiding what remains unproven.
LOCAL INGEST LEDGER
This ledger shows which private notes were promoted, held back, or routed to the research queue.
MULTIPLAYER + CO-OP NOTES
This local checklist covers scouting, spacing, explosive-unit handoffs, veteran safety, and co-op control without pretending draft guidance is engine proof.